ARTIFACTS
There are 4 artifacts worth 1 Victory Point each, and 4 dummy tokens. When setting up, each player places of token face down onto the board.
CUSTODIANS OF MECATOL REX
The Winnaran custodians can now protect the capital from invasion. Put both tokens on MECATOL REX during the setup phase.
DISTANT SUNS - DOMAIN COUNTERS
FINAL FRONTIER - SPACE COUNTERS
BIOHAZARD
Lose the first ground unit to land here. Discard after a player successfully invades the planet.
RADIATION
Kill all invading forces then remove the counter.
HOSTILE LOCALS
Defended by Ground Forces. If invasion attemps fails, return Locals to full strength.
LAZAX SURVIVORS
receive 3 votes towards all future political agendas.
SETTLERS
Return all of your GF. Roll 6+ two free GF.
1-5, random opponent gets two free GF here.
TECHNOLOGICAL SOCIETY
player to your left determines a free technology advance that you qualify for.
NATURAL WEALTH
receive TRADE GOODS as shown on counter.
FIGHTER AMBUSH
A space battle against the number of fighters shown begins. Cannot use anti-fighter barrage. If battle if lost, the battle remain uncontrolled, lose all invading GFs are lost and fighters return to full strength. Discard after successful space battle.
INDUSTRIAL SOCIETY
receive a free SPACE DOCK here.
PEACEFUL ANNEXATION
nothing happens, discard the counter.
WORMHOLE DISCOVERY
you have discovered a new wormhole that leads to this system.
NATIVE INTELLIGENCE
look at any one facedown DOMAIN COUNTER
HIDDEN FACTORY
receive any number of ships worth up to 2 resources and place them in this system.
HOSTAGE SITUATION
pay TRADE GOODS equal to GFs landing or lose the GFs in landing party. Discard this token.
AUTOMATED DEFENSE SYSTEM
roll 2 dice. On each 6+ lose 1 ship+1 GF. First successful player to invade places a PDS unit.
ABANDONED TRANSPORT
ship loaded with undelivered goods, receive 2 Trade Goods and discard the counter.
ALIEN TECHNOLOGY
An ancient artifact unlocks one technology advance for which you qualify for.
DERELICT SHIP
You find a ship in need of repair, gain 1 cruiser then discard the counter.
DISCOVERY
Draw 1 ACTION CARD.
PRECURSOR SPACE STATION
The player who controls this system requires 1 less Victory point to win. Stays in play.
EMPTY SPACE
nothing here, discard this counter.
GRAVITY RIFT
This system is now treated as a GRAVITY RIFT system. Stays in play.
SPACE PIRATES
lose all TRADE GOODS or fight a DREADNOUGHT. If you have no TG, you must fight. After the TG are paid, or after battle discard this counter.
SUPERNOVA
All ships in this system are destroyed. Stays in play.
WORMHOLE DISCOVERY
you have discovered a new wormhole that leads to this system.
Reveal Domain Counters immediately after a player enters an empty system - Final Frontier - or after a player lands all his Ground Forces on a planet during an invasion. Resolve all effects immediately.
​
PROBING
Immediately after the movement step of a Tactical Action, using a Fighter present in the system, the active player may look at all Domain Counters on planets present. Planets probed during an activation may not be invaded by the active player.
​
SPECIAL RULE: If the domain counter LAZAX SURVIVORS is probed, remove the counter from the game. The probing player receives 1 VP and draws 3 Action Cards.
​
RAZING
During Invasion Combat step of a Tactical Action once per War Sun/Dreadnought in the same system as the invaded planet(s) the active player may decide to raze a single face down domain counter. War Suns/Dreadnoughts used to raze may not bombard. Razing is a controversial act that has the following consequences:
​
:: Roll d10 with RESULT EFFECTS ::
1-7 :: no effect
8-9 :: lose 3 random action cards
0 :: lose 3 random action cards and active play exhausts all his ready planets
​
SPECIAL RULE: If a player razes the LAZAX SURVIVORS he must immediately discard all his Action Cards, exhaust all his planets, and lose all his Trade Goods. Additionally, he may not vote on the next Political Agenda.